using UnityEngine;

namespace Script.CreatureEditor
{
	public class ImprovementNull : EditorAction
	{
		public ImprovementNull(EditorController editorController)
			: base(editorController)
		{
		}

		public override void Update()
		{
			if (!Input.GetMouseButton(0))
			{
				editor.SetImprovement(HalfOfTheScreen(), false);
			}
		}
	}
}
